Run Meetings like a DM

This is the personal blog of Ben Collins-Sussman.

Everyone loves to rant about meetings and offer pithy advice.

"This could have been an email"
"Never invite more than 5 people"
"If there's no agenda, don't show up".

Meetings are (mostly) universally hated, but also necessary to some degree in order for collaboration to function: the problem is that nobody can agree on just how much.

I've been a manager for decades, with my own strengths and weaknesses. A couple of years ago one of my reports asked me candidly:

I hate meetings, but for some reason, I love coming to your weekly staff meeting. What's going on? Why is it different?

I had no answer at first. I had to spend a few days letting my subconscious ponder the question, before I came back with a detailed answer over lunch. I realized I was being very deliberate in the way I planned and executed my staff meeting:

If the title of this post hasn't already given it away, I'll state the obvious: my revelation is that all of these practices are exactly how I run D&D games as a Dungeon Master. Somehow, my decades of running gaming sessions had instinctively bled over into management techniques.

But in retrospect, it all makes sense too. All of these techniques are designed to keep participants maximally engaged, excited, and equitably included in the discussion. It makes the gathering feel important, useful, and something to look forward to.

Give it a try. See if it works for you.

published June 27, 2024